Shame and anticompetitive hijinks

24 05 2012

This week, Apple pulled one of Rogue Amoeba’s iOS apps, from the App Store. Reportedly, little explanation was given. I think I might know what’s going on here.

Apple has a history of taking ideas from existing iOS apps, building them into newer versions of iOS, and then making the app essentially useless. It is kind of a dick move when you think about it for half a second. I know people like to associate that “good artists copy, great artists steal,” phrase with Steve Jobs in particular and Apple in general. Unfortunately, when hardworking independent developers get screwed over, everyone loses, even Apple.

Of course, the developer is going to take the brunt of the blow in the form of lost sales. Users who are not aware of the app from whence some iOS feature came will not know that there may be some better alternative, still on the App Store. This might keep the user experience from being as good as it might. In the end, Apple is hurting itself a little by potentially alienating developers. I know, personally, that if I worked my ass off on an app that I was proud of and Apple came along and ripped me off, I would reconsider developing for Apple’s platforms in the future.

Maybe I am completely wrong about all of this and I am just overreacting. I really hope I am. Hopefully, Rogue Amoeba’s app goes back up on the store and they go back to making money from it. Thanks for indulging this rant.

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